Modular architecture set made for Bioshock Infinite.
Most spaces in games need a community effort. This was an art vignette that two other artists and I were involved in establishing an early style guide. In this space, I worked on creating modular assets from high poly models that included the upper catwalk piping walkway, tiled textures that allowed ease of color tinting to achieve different painted wood looks by adjusting a RGB slider. Also worked on various building components to help allow flexibility early on in this planning stage. Once initial blockout was done, I moved on to set dressing and accenting certain components through cloud vfx planes, adjusting haze to achieve an effect that the space is sitting in the clouds, as part of the Bioshock Infinite theme.
WINDOW SILL FLOWERS
Art Nouveau inspired horse carriage for opening trailer of Bioshock Infinite. Concept by Nate Wells.
Based off of the Victorian house in Eureka California.